In development
Overcut™
A serious, collisionless competitive racer where precise driving wins races and strategy determines who can sustain it.
What it is
Overcut is a circuit racer. Cars never collide with one another, so a race is decided by where you place your car and how well you carry speed rather than by contact. Every car performs identically, which makes a lap time a statement about the driver and not about the garage.
It is played only from inside the car. Abilities are part of it, and they only ever help you or a teammate — no ability exists to set a rival back. Exactly what those abilities do is still being designed, and this page is not going to pretend otherwise.
None of that makes the game soft. Locked brakes, ruined tires and a missed pit box all cost you time. They cost it because of something you did, not because somebody did it to you.
Status
Overcut is in development. Development writing lives at caseyirvine.dev.